JOGLBLOG

This is a rather meandering blog about using JOGL. It is not a tutorial, but a story. Hope someone finds it useful.

Starting

NeHe Lesson 1 - a frame

NeHe lesson 2 - drawing something

NeHe lesson 3 - colour (I'm English and spell properly)

NeHe lesson 4 - moving something

Lesson 5 is too simple to be worth doing, and lesson 6 is way too hard, since it introduces both textures and image file loading in one go. So I've done my own thing, starting by looking at programmatic textures as the Red Book does:

Textures 1  - includes pictures!

Keyboard and camera -- using the keyboard to move the camera along x y z axes

Lighting and materials - shiny things!

Vectors and movement - mm, maffs - better movement, plus mouse control

Textures 2 - reading a TGA file

Textures and blending - more pictures

Display lists - go-faster stripes

Simple text - Hello World at last

Skyboxes - starry starry night

Bezier curve - not too exciting

Rotations - turn, turn turn

Space balls - how to draw Jupiter

Orientation - pitch and roll