I'm starting to look at JOGL, which is a way of using OpenGL, the library
to do fast 3D graphics using the hardware power of the graphics card, in
Java. I've done some OpenGL in C, and played with JavaMonkeyEngine (Google
it), but I thought I'd do JOGL directly, as it were.
I also thought I'd blog it. I toyed with the possibility of JoglBlogl, but
the wisdom of ages said, no. Later, it said yes.
I would have liked to have used JOGL from Eclipse, but AFAICS there is
currently no JOGL Eclipse plugin, and I found conflicting advice on how to
download/install what you need by hand. So I went with the Netbeans plugin.
That's here : https://netbeans-opengl-pack.dev.java.net/ Having
downloaded that somewhere, then in NetBeans you go Tools.. Plugins..
Downloaded.. and just tell it to install what you downloaded. Once you've
done that, then when you go File..New Project you see a group marked OpenGL,
and you see a whole bunch of demos. I started with the Simple JOGL
Application, which built and ran with no problem. I then went to http://nehe.gamedev.net/
and started to turn the NeHe lessons into JOGL. But that's the next post..